In Starpool you hit planet for scoring, throw them against stars and avoid blackholes !
The game was made during Gaïté Game Jam 2015 (January) in 72 hours with Unity 4. It was made in 48 hours. It was selected by a jury to be exposed at La Gaïté lyrique, Paris for two weeks.
I worked on gameplay mechanics and scoring system.
Also on this project was Emilie Mavel (Communication), Gaspard Morel (Sound),Benjamin Rigotti (Visual Art),François Rizzo (Game design) and Vincent Swaenepoel (UI programming)
- Judicaël Abecassis (Programming)
- Emilie Mavel (Community Manager)
- Gaspard Morel (Sound Design)
- Benjamin Rigotti (Visual Art)
- François Rizzo (Game Design)
- Vincent Swaenepoel (Programming)