Conventional DayUnity, Jam, Platformer
You are a young child and you need to go to school, it’s boring but you have the « Jellytator », an unconventional weapon (but not the only one) which shoots jellies.
Try to go safely !
The game was made during Ludum Dare #32 (April 2015) in 72 hours with Unity 5. I worked with friends from ENJMIN in my appartement.
I was programmer on this project alongside Vincent Swaenepoel . I implemented a big part of gameplay mechanics, and level design while Vincent was working on the HUD, graphic integration and AI
- Judicaël Abecassis (Programming)
- Amelia Lopes (Sound Design )
- Marjolaine Paz (Visual Art)
- Vincent Swaenepoel (Programming)