Conventional Day

Unity, Jam, Platformer

You are a young child and you need to go to school, it’s boring but you have the « Jellytator », an unconventional weapon (but not the only one) which shoots jellies.
Try to go safely !

Context

The game was made during Ludum Dare #32 (April 2015) in 72 hours with Unity 5. I worked with friends from ENJMIN in my appartement.

I was programmer on this project alongside Vincent Swaenepoel . I implemented a big part of gameplay mechanics, and level design while Vincent was working on the HUD, graphic integration and AI

Links

Web (Unity Web Player)
Windows

Sources

Ludum Dare’s page

 

The Team

  • JudicaĆ«l Abecassis (Programming)
  • Amelia Lopes (Sound Design )
  • Marjolaine Paz (Visual Art)
  • Vincent Swaenepoel (Programming)