Conventional Day

[carousel id= » »][item href= »http://judicael.abecassis.pro/wp-content/uploads/2015/04/conventional_day_titre.png » img_link= »http://judicael.abecassis.pro/wp-content/uploads/2015/04/conventional_day_titre.png »][item href= »http://judicael.abecassis.pro/wp-content/uploads/2015/04/conventional_day_screen.png » img_link= »http://judicael.abecassis.pro/wp-content/uploads/2015/04/conventional_day_screen.png »][/carousel]

Summary

You are a young child and you need to go to school, it’s boring but you have the « Jellytator », an unconventional weapon (but not the only one) which shoots jellies.
Try to go safely !

Context

The game was made during Ludum Dare #32 (April 2015) in 72 hours with Unity 5. I worked with friends from ENJMIN in my appartement.

My Role

I was programmer on this project alongside Vincent Swaenepoel . I implemented a big part of gameplay mechanics, and level design while Vincent was working on the HUD, graphic integration and AI

  • Gameplay Implementation

Play !

Web (Unity Web Player)
Windows

Sources

How to play

Key : « wasd » or arrow key to move, « ctrl » to shoot and « space » to jump
You can pause with « escape » key
You can also use a xbox controller.

The Team

  • JudicaĆ«l Abecassis (Programming)
  • Amelia Lopes (Sound Design )
  • Marjolaine Paz (Visual Art)
  • Vincent Swaenepoel (Programming)

Links : Ludum Dare